![]() ![]() ![]() Yes, the level designers seem to be very fond of the annoying Teleporting Keycard Squad trick and put it wherever they can, while elsewhere vast portions of a level may be nearly completely devoid of enemies at all, but honestly I don't remember any design flaws that would completely spoil the fun and break the game. It may seem hard at first because monsters aren't shy of dealing a lot of damage to the player, and can take quite a few hits, but the AI isn't exactly brilliant and it doesn't take much to outsmart the opponents. The game is okay, and the puzzle bosses offer a bit of variety. Actually, I have played the whole thing (sans the add-on episode) through quite some time ago.
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